Critical flaws when things get on-line
Critical flaws when things get on-line: Criminals in the gaming vertical will often target users of popular games and work to find accounts that they can compromise. Once those attackers are armed with the necessary credentials, the compromised account can then be traded or sold, making the underground economy for credentials a lucrative spot.
VARINDIA- INDIA'S FRONTLINE IT MAGAZINE
VARINDIA- INDIA'S FRONTLINE IT MAGAZINE
Comments
Post a Comment